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Tim Dodds

game programmer, immersive tech developer, multimedia professional

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Tag: magical spell masters

Magical Spell Masters Devlog Week 1 – The Best-Laid Plans

As part of my current studies, I’m required to work with a team to develop two game prototypes. One is called Parasite. The other—this one—is Magical Spell Masters.

It’s one of those ideas that sounded great in my head, but didn’t take much time to prove itself flawed.

Published July 27, 2021
Categorized as Game DesignTagged design, games, magical spell masters, mechanics, prototype, UX/UI

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