Magical Spell Masters Devlog – Release

Magical Spell Masters is now finished! It’s available to play on Itch.io for Windows PC.

The game came together well in the end. It wasn’t without hiccups along the way and, for us programmers, there’d be quite a few things we’d do differently were we to make something like this again. But, more than anything else, we think we’ve made a fun, original game. We’re proud of the work we put into it. I’m particularly pleased with the robustness of our combat system—it’s definitely something we could take into other turn-based games and build upon.

Magical Spell Masters Devlog Week 12 – Beta

Magical Spell Masters is now in beta. We worked hard over the last few weeks to complete our feature set (including some notable additions like the tutorial and save system), get all our blockout assets in, fill out the sound design, and get the gameplay in a more stable state. Our scope remains small—the game will have just three or four levels, in addition to the tutorial—but playing through these levels presents a fun challenge more often than not. Really, this is as much as I hoped for in this project. I never wanted to make something grand; I wanted to make something fun and original. I feel like we’re well on the way to achieving that.

Get Struct – Designing for Designers

A recent VR project I worked on (a gallery shooter named Too Many Bunnies) required me to develop a simple interface to allow designers to easily customize and iterate upon the game’s very simple AI. Its simplicity left me free to focus on an aspects of programming I’d not really needed to think much about before: the interface of my systems.